HOW TO PLAY
OBJECTIVE
Fell the enemy king. Both sides first set up their army anywhere in their own
half — build your fortress in response to theirs — then battle. Any piece that
falls is removed. Mutual destruction is a draw.
THE KING'S LIFE
Each king has a life bar (100%), shown at his feet. A hit hard enough to
topple a normal piece chips his life — the harder the blow, the bigger the bite (a
glancing topple takes a sliver, a monstrous hit a big chunk; roughly three solid hits
fell him). At 0% he falls and the game ends. And striking at royalty is
death: an enemy piece that damages the king is executed on the spot; the king's own
pieces ricocheting into him are spared. Pawn walls are bodyguards — breach theirs,
maintain yours. King takes king: if a king strikes a king, the one with more life remaining
wins — the weaker king falls. Equal life = both fall, a desperate mutual trade. A king's
surviving bodyguards count toward his life in that duel — bigger pieces and closer ones
count for more, and men on the side the blow comes from count double those behind him, so a
well-screened king outfights a bare one of the same health. And on your turn you may move your king anywhere in
your own half instead of striking (it costs your turn). Watch for the ⚠ exposed-king
warning — it means an enemy has a clear lane to your king.
TURNS
Turns strictly alternate — 1 shot each, White first.
On your shot: press one of your pieces and pull back like a slingshot to aim,
then release to flick. Every shot strikes at full force — the pull sets direction only.
POWER, WEIGHT & STABILITY
Every piece strikes with full force — but heavier pieces hit harder.
Power is the impact a striker delivers (pawn = 10). Weight is how hard a
piece is to push around. Stability is how hard it is to topple — wide, squat,
heavy pieces stand firm; tall ones tip easier.
| Piece | Power | Weight | Stability |
| ♟ Pawn | 10 | 10 | 10 |
| ♞ Knight | 17 | 14 | 13 |
| ♝ Bishop | 17 | 14 | 12 |
| ♜ Rook | 20 | 16 | 17 |
| ♛ Queen | 32 | 22 | 17 |
| ♚ King | 112 | 50 | 38 |
Note the rook: heavy and squat, it's the hardest piece to topple for its weight.
The king hits hard and, at double weight, is much harder to shove — though a solid,
well-aimed blow still moves him.
DISTANCE MATTERS
A sliding piece loses force to friction — impact is strongest at point-blank
range and fades with every square travelled. The calibration promise: even a pawn
fired from one corner still topples a king in the opposite corner on a clear board —
but only just. The same hit from nearby is devastating. Pieces in between absorb the
blow by weight: a heavy queen soaks up momentum a light pawn would pass along.
EVERY SHOT SPENDS ITS STRIKER
The piece you fire is removed once the board settles — win or miss — so it
can never linger in enemy territory to be fired again from a lethal position. Every
shot is a trade: you spend a piece to land the blow. The king is the exception —
he is never sacrificed by firing him, but he may only attack once he is your last
piece standing. Beware ricochets felling your own army on the way out.
AIMING
As you pull back, a preview shows your first contact: who you'll hit, a gold
arrow for where they'll fly, a stub for your striker's deflection, and ✕ marks a piece
that will topple. Everything beyond the first impact — chains, double-topples — is
your gamble.
TACTIC: HUNT FOR CHAINS
One flick can fell two or three pieces at once. The trick is reading the
preview's two lines: the gold arrow is where the struck piece flies, and
the stub is where your own striker deflects and keeps travelling. A chain lands
when either of those runs on into more pieces — so aim to knock the first target
into the next, or drive your striker straight through a line of them. Look for
enemies lined up or bunched together, then hit them heavy and close:
a rook or queen fired point-blank keeps enough momentum to bowl through several pieces,
while a lone pawn from across the board barely topples one. The board past the first
impact is unscripted physics — but once you start following those two vectors a hop
ahead, the oversized shots stop being luck.
TACTIC: STRIKE THE BLOCKER
Big pieces walled in by pawns? Don't strike the blocked piece — strike the
blocking pawn at the enemy. The striker vacates its square, so every pawn shot
both attacks and opens a lane for the heavy artillery behind it. Pawns are
ammunition, not furniture.
SETUP
Arrange your army within your half — the king stays fixed — then aim to fell the
enemy king. You start from the standard formation with both knights pushed to the front
corners, a reminder that chess placement rules don't apply here. Drag each piece to any
empty square — one piece per square. Short on ideas or short on time? Press
🎲 Shuffle to drop into a ready-made formation — press it again to try the next one — then
tweak from there. You have 60 seconds once the clock
starts; White sets up first, then Black answers having seen it. Press ✓ Done placing when ready.
Chess piece artwork by Colin M. L. Burnett (Wikimedia Commons), used under the BSD 3-Clause licence. See PIECES-LICENSE.txt.