Chess × Carrom

Don't move your pieces.
Flick them.

Carress takes chess — a game of quiet contemplation refined over fifteen centuries — and asks the question nobody asked: what if the knight were a projectile? Pull back, release, and watch your carefully laid plans meet the laws of physics. The laws usually win.

Plays in any browser · installable to your home screen · works offline · no grandmasters were consulted

How to play

Aim. Flick. Topple.

The rules fit on a napkin. Mastery takes slightly longer, mostly because the board doesn't care about your feelings.

👆
01

Set up your army

Arrange your pieces anywhere in your half. Feel like a general. Enjoy this part — it's the last moment everything goes according to plan.

👆
02

Pull back & flick

Drag back like a slingshot, release, and commit. Every shot fires at full force — there is no gentle option, which says a lot about this game.

✕✕
03

Topple to capture

Anything knocked off its feet is gone — theirs, ideally. Chain collisions for combos your opponent will insist were luck. They were not luck. (They were a bit luck.)

04

Fell the king

Chip the enemy king's life bar down to zero and he topples with all the dignity of a traffic cone. That's checkmate. Well — it's something.

The opening book

No presets. Just instinct.

You build your own army now — the board opens in the standard formation with both knights kicked to the front corners, and the rest is yours to drag into place, one piece per square, on a sixty-second clock. Two instincts fight over the board; the theory behind them lives in the field notes.

Features

Built to pick up and play

♟️

Two players or solo

Pass-and-play on one device — the board politely flips for each player — or take on the computer, which has been specifically trained to not fall for that.

📲

Install & play offline

It's a Progressive Web App: add it to your home screen and it works on planes, in basements, and anywhere else you go to avoid rematches.

🎯

Pure skill*

No power-ups, no pay-to-win, no ads. Just aim and angles. (*And ricochets. So much of it is ricochets.)

Anywhere, instantly

Phone, tablet, or desktop. No downloads, no sign-up, no tutorial you can't skip. One tap to launch, one flick to regret.

0PIECES TOPPLED
0QUEENS SPENT GLORIOUSLY
0KINGS HUMBLED
†figures compiled by the marketing pawn, who rounds enthusiastically

About Carress

Carress is an indie passion project — a mashup of two games separated by a continent and a few centuries: the strategy of chess and the tabletop physics of carrom. Chess brought the pieces and the gravitas. Carrom brought the violence.

The result is fast, tense, and a little chaotic: every move is a real, physical shot, so the best plan in the world can still be undone by one bad bounce. Chess players call this "unsound." We call it Tuesday. It's free, and it always will be.

Questions, ideas, or a bounce that felt personal? Open an issue on GitHub.

Carress icon
Field notes

Strategy, allegedly

Dispatches from the study of a game with more collisions than theory.

Testimonials

The board reports.

I came for the chess. I stayed for the violence.

— A FORMER PURIST

Unsound. Completely unsound. Play it again.

— A CHESS ENGINE, WATCHING OUR REPLAYS

I blocked with my whole body. It's the job description.

— PAWN №6, LOCAL HERO
♚︎

The king isn't going to topple himself.

No account, no install, no idea what happens after the second bounce. Just like the pros.

▶ Play Carress